Is
the i-Gaming sector really recession proof?
To date, the i-Gaming sector seems
to be relatively unaffected by the credit crunch
that is decimating other businesses. There
is a feeling around that because the gaming sector
is growing and, as of to date, appears to be relatively
unaffected by the credit crunch that is decimating
other businesses, all you need to have is a good
idea in terms of new software, new platforms or
new applications to do with e-gaming and then
it’s just a question of sitting back and
waiting for the money to roll in.
That
is not only untrue for now, where the constraints
that the banks are currently operating under,
in terms of investment and loans, is absolutely
mirrored by the Venture Capital companies; it
has always been untrue.
As
Thomas Edison once said,“Genius is one percent
inspiration and 99 percent perspiration”.
The easy bit, curiously, is having the idea in
the first place. However, as someone once said,
there are very few good ideas that don’t,
sooner or later, degenerate into hard work.
As
Malcolm Gladwell’s new book, ‘Outliers’,
illustrates, every success story, given the odd
lucky break and the aptitude and talent of the
founders, depends on hard work and practice. Ideas
are nothing without execution.
So,
if one is thinking of starting a new gaming company,
what are the issues that one needs to focus on
most closely to give oneself an appropriate chance
of success? Virgin Games was itself a start-up
just over four years ago; and, as such, while
we are very sympathetic to the ambition, we are
also sanguine and realistic about the pain being
a start-up involves. To us, there are four key
things that are necessary – primarily, because
they’ve always been necessary – but
which have become even more critical than ever
as the economy has battened down the funding hatches.
Firstly,
it is absolutely imperative to make sure you understand
exactly what it is that your customer wants. This
may seem like a statement from the ,industry of
the bleeding obvious, but it is amazing how many
start-ups – or, at least, potential start-ups
– don’t. Too many ideas are based
on doing something “because we can”
rather than because it’s what the customer
wants. All the talk and hype about web 2.0 and
social networking often seems to blind people
to its relevance or sustainability as a commercial
business.
Every
new start-up, in my opinion, should be based on
a fundamental insight. That insight can come from
data, research, a dialogue with customers or from
testing alterations to your offering in terms
of technology, service and product to see if it
offers customers a better deal or a better option
for them to spend their money on. Let’s
remember, after all, that in the current market
place, gaming companies are fighting for market
share or share of wallet.
At
essence, this principle has always been at the
heart of Virgin’s approach and a key component
of Virgin’s success. The new start-up must
know exactly who they will appeal to in terms
of target audience and exactly what their proposition
to that audience will be. It must also fully comprehend
the customer journey and understand how to remove
any barriers that exist at any of the various
customer touch points. Launching a start-up is
no longer about having a product and selling it
to the customer. It is mostly about helping the
customer to buy in a manner that is better than
its’ competitors.
Secondly,
the start-ups must know their place in the value
chain. The businesses that succeeds will be real
businesses, not merely businesses that are targeting
the B2C market because they’ve heard that’s
where the buzz is. Building a B2C brand is incredibly
expensive and, invariably, costs significantly
more than people anticipate – often by a
significant multiple. Awareness needs to be built
and then trial has to be encouraged before customers
start to roll in.
Of
course, that requires deep pockets, particularly
where the investment community is strapped for
cash and may only have a relatively low threshold
of pain that they are prepared to endure before
pulling the rug on their investment. B2B, on the
other hand, is a simpler and less risky model.
For these businesses, it is not merely the end
customer who plays your game that you are focused
on, but, more importantly, the customers to whom
you will be selling as well. It’s all about
open API’s, quick integration, and customer
support. However, in the final analysis, this
must still add up to a product that’s both
different and, in some way, better. If it’s
not - then stop now.
Thirdly
- and this is more true in today’s economic
climate that it has ever been - you need to build
a business that can make money now, and not at
some point in the distant future. Too many businesses
set out to achieve growth and critical mass before
generating cash on the principle that it is easier
to monetise a business which already has a large
reach. In other words, if Pareto’s Law says
20% of your customers will provide 80% of your
profits, it’s better to have 20% of a million
customers rather than ten thousand. This is what
we see as the driving force, for example, behind
Facebook, Twitter and other recent “reach
mass, monetise later” models.
However,
this model takes time and is fraught with risk
and, as such, is much less attractive to investors.
Ideally, you need to build a business that makes
money from day one and which breaks even in a
year and a half or so; not least because your
cash burn will be significantly slower if, from
the start, you have money coming in. Equally,
it is not enough to assume that you can monetise
your traffic through advertising. Currently, outside
our sector, there are predictions of a 40% drop
in online ad sales. With 80% of currently ad sales
going to the top ten properties, that makes it
an ambitious way to try and fund your business.
Fourthly,
you need more than a wing and prayer not just
to raise cash but, just as important, to raise
enough cash to launch your business in the appropriate
way. What you need is both a viable working demo
of your product, commercial contracts in place,
and a proper business plan. However, be aware
that a business plan is not just a sales document
to help you raise cash. It’s a detailed
roadmap and a clear statement of where your business
will go and how it will get there. Bland assumptions,
such as “one million users by year one”,
may make the business look theoretically like
a goldmine, but, in practical terms, such claims
are not even worth the paper they’re printed
on. At all stages, you must stress test your business
plan and constantly reappraise your assumptions
and insights because if you can’t do that,
you probably haven’t got a business worth
starting up in the first place.
Make
no mistake; I-Gaming in the UK is a very hard
market. It is more expensive to acquire customers
than most other sectors; the margins are smaller;
there’s a huge amount of competition; less
differentiation; no benefit from location; a tight
legal and regulatory environment; and, above all,
a small universe of players. The Gambling Commission’s
survey on remote gambling participation in September
2008 showed only 5.4% of the adult population
gambling online for cash in games other than the
National Lottery in the last month. This figure
has remained fairly static – the comparison
with 2006 saw the total at 5.1%. Last month, only
6.00% of the population gambled for cash on-line
(excluding the National Lottery), a figure that
has barely changed over the last 2 years.
So,
with all those factors at play, unless your idea
is good, genuinely original and relevant to its
target audience, my advice to would-be start-ups
is stop. Don’t start, particularly at the
moment. If, on the other hand, your idea fulfils
all the above criteria, then go for it. You are
probably on to a winner – regardless of
the economic conditions.
by
Greg Tingle
An excellent article. My 7 plus years in and around
gaming, igaming, news media and internet has demonstrated
to me clearly that i-gaming is recession resistant,
but not recession proof.
I'm
pleased to report that our involvement i.e promotion
of Virgin Games was our first real solid success
in the igaming industry.
Our
Mediaman group has very strong traffic
results (Hitwise Australia awards), however we
were not making the best use of the traffic for
many years, but there was strong potential to
"monetize" more of that traffic, eyeballs
and the like into a recurring income stream. We're
were still trying to figure our what the magic
formula and "the secret" was. We were
already doing some b2b with other Virgin brands,
in addition to covering Virgin in a news media
capacity, so we enjoyed a bit of a kick start,
as some of the right, receptive audience was already
there, and most Richard Branson business ventures
are successful, and have the strength to ride
out a storm or two.
Much
like Virgin Enterprises Limited, the Mediaman group has spread its risk in a number
of industry verticals, so we are not totally reliant
on what's happening in the igaming sector, and
the world's financial fun and games. We're in
in news media, technology, entertainment, travel
and tourism social and community and gaming industry
(but not aviation thank God... lucky us). Many
of these business arms are lifestyle related,
as customers and potential customers all make
lifestyle choices.
The
global strategy has also served us well in the
gaming sector, as the nature of gaming means various
cities and countries have differing laws governing
the sector. As we are largely an internet portal
development company these days (and not an actual
casino for example), we have little trouble in
keeping up to what potential customers and existing
customers want in many of the world's regions,
and more often than not, when one door closes,
another opens, when you have such a strong brand
in a number of happening business verticals. I-gaming
is part of the entertainment and technology sector,
albeit it in a sub group known as gambling. Needless
to say, being in business is a gamble, but you
get the idea. I-gaming like many other web based
businesses is in a battle for both the entertainment
dollar and eyeballs (yes, your eyes), as billions
of other websites exist "out there"
for the eyeball to google. The option to "play
for free" or "play for money" has
certainly proved to be a winner, and this somewhat
follows the Microsoft and Google model, in that
you give away something for free, but if you want
the best, you pay (I bet News Corp's Rupert Murdoch
and his people will get to this article eventually).
Our
successes with Virgin Games, and the parent company,
Virgin, helped give us the confidence to further
ramp of our igaming and gaming involvement and
we subsequently launched both Casino News Media
and Global Gaming Directory. I'm proud to say
that the Virgin brand and numerous games are showcased
significantly in our network, and that Virgin
Games has been fantastic for us. Virgin Games
dominate much of our classic slots and classic
casino games coverage, as they do our UK and European
sections of our network website, not to mention
the multi currency casino options. Virgin Games
also pay for a job well done, and you know they
have the money in the kitty, and will be around
tomorrow, and likely, forever in some shape or
form. Some of the revenue we derive from Virgin
Games, and our Casino News Media and Global Gaming
Directory arms of Media Man, we put back into
society, and some of this via Virgin's philanthropic
and community arm, Virgin Unite.
I've noticed that a number of traditional media
companies are now starting to take the lead of
Virgin by opening igaming arms, however there's
only one Virgin and Richard Branson, just as there's
only one original Mediaman. You can
also trust RB to keep turning up in the news for
something, thus keeping the Virgin name in the
world's most recognized and trusted list, which
works for everyone (unless your a competitor).
Some
quotes that make strike a chord with Virgin and
its audience...
Big
will not beat small anymore. It will be the fast
beating the slow - Rupert Murdoch
Never doubt that a small group of thoughtful,
committed, citizens can change the world. Indeed,
it is the only thing that ever has - Margaret
Mead
First they ignore you, then they ridicule you,
then they fight you, then you win - Ghandi
Internet is like electricity - James Packer
In the long history of humankind (and animal kind,
too) those who learned to collaborate and improvise
most effectively have prevailed - Charles Darwin
and last, but not least... In the '80's my gut
feeling was that airlines were crap. I hated spending
time on planes. I thought we could create the
kind of airline I'd like. So we got a secondhand
747 and gave it a go - Richard Branson
Thank
you Virgin Enterprises Limited for being part
of our ongoing journey, and the journey of so
many others who had a go. You have to be in it
to win it, and Virgin Enterprises, Virgin Games,
and so many of their friends and associates know
a thing or two about this. Happy flying and work
hard, play and party harder.
Greg
Tingle
Founder and Director
Mediaman
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