IRL Becomes the Official Group Messaging and Fan Chat
Platform of UFC
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In
a first-of-its-kind global partnership, UFC and IRL
launch "Join the Conversation" and "Social
Tagboard" content features, bringing UFC's athletes
and fans together around its biggest events on the
fastest growing social message app
SAN
FRANCISCO and LAS VEGAS, Sept. 6, 2022 /PRNewswire/
-- UFC, the world's premier mixed martial arts organization,
and IRL ("in real life"), the leading group
messaging social network app aimed at bringing people
together through authentically shared online and offline
experiences, today announced a first-of-its-kind,
global partnership that unites both athletes and fans
through live group messaging leading up to and during
UFC's biggest events.
IRL
will become UFC's Official Group Messaging and Fan
Chat Platform with features including a "Join
The Conversation" campaign and the utilization
of UFC's "Social Tagboard." The "Join
the Conversation'' campaign will take advantage of
IRL's dynamic platform to facilitate live, authentic
conversations between UFC athletes and fans around
UFC's Pay-Per-View events. On September 10, the first
live athlete chat will kick off with Brandon "The
Assassin Baby" Moreno, who made history in 2020
by becoming the first Mexican-born UFC Flyweight Champion.
The initiative will encourage the fun tools IRL is
known for, like giving users the ability to create
unique prompts, polls, and even customizable memes
through an auto-generator called MeMix, to further
enable meaningful conversations on shared interests
in a matter of seconds. In addition, IRL will utilize
UFC's "Social Tagboard," highlighting real-time
commentary and live polls from fans on IRL during
select events.
UFC
will also provide IRL with a variety of integrations
into key UFC assets, ranging from live events and
broadcast features to original content distributed
through UFC's popular digital and social channels.
IRL will have a branded presence inside UFC's world-famous
Octagon® at select Pay-Per-View events and will
become the Presenting Partner of UFC Live on TikTok,
which features live interviews with UFC talent, athletes,
personalities, and other special guests during events.
From
the broadcast's opening billboard to the Octagon,
IRL will have significant visibility in front of UFC's
global fan base of more than 690 million people and
over 185 million social media followers, including
the 900 million TV households in 170+ countries with
access to UFC's broadcast.
"We're
thrilled to partner with IRL to create greater fan
engagement and strengthen the in-person and online
UFC community," said Paul Asencio, Senior Vice
President, UFC Global Partnerships. "We're looking
forward to working with IRL to leverage the global
power of the UFC brand and IRL's innovative social
messaging platform to connect like-minded individuals
through their passion for UFC."
"This
is a massive turning point for IRL as we work alongside
one of the world's largest sporting communities to
continue building relationships," said Abraham
Shafi, CEO and Founder of IRL. "The partnership
marks an exciting pathway for IRL to tap into the
devoted and passionate global UFC fan base, and we're
looking forward to continuing our growth alongside
such a renowned organization."
UFC
and IRL will officially kick off the partnership this
week with content around UFC® 279: CHIMAEV vs.
DIAZ, which will take place at T-Mobile Arena in Las
Vegas on Saturday, Sept. 10.
IRL
has solidified itself as a leading social messaging
platform across the Gen Z and Millennial generations,
with 150M hours of time planned together monthly by
its users, and recurrently securing a top ten spot
on the best performing social networking app lists.
As a global leader in facilitating in-real-life connections,
this first-of-its-kind partnership with UFC continues
IRL's efforts to help its users build relationships
through commonalities in sports, television, music,
and more. For more information, please visit www.irl.com.
About
UFC®
UFC is the world's premier mixed martial arts organization
(MMA), with more than 688 million fans and 198 million
social media followers. The organization produces
more than 40 live events annually in some of the most
prestigious arenas around the world, while broadcasting
to nearly 900 million TV households across more than
170 countries. UFC's athlete roster features the world's
best MMA athletes representing more than 75 countries.
The organization's digital offerings include UFC FIGHT
PASS®, one of the world's leading streaming services
for combat sports. UFC is owned by global entertainment,
sports and content company Endeavor, and is headquartered
in Las Vegas, Nevada. For more information, visit
UFC.com and follow
UFC at Facebook.com/UFC,
Twitter, Snapchat,
Instagram
and TikTok:
@UFC.
About
IRL:
IRL is the leading group messaging social network
that brings people together through groups, events,
and community engagement. With over 20M active users,
IRL is the place to discover and connect with communities
across all your interests. For more info, go to www.irl.com.
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Broadcast
Network
A
terrestrial network (or broadcast network in the United
States) is a group of radio stations, television stations,
or other electronic media outlets, that form an agreement
to air, or broadcast, content from a centralized source.For
example, PBS (US), CBC (Canada), BBC (UK), ABC (Australia),
KBS (South Korea) and ABS-CBN (Philippines) are TV
networks that provide programming for local terrestrial
television station affiliates to air using signals
that can be picked up by the home television sets
of local viewers. Networks generally, but not always,
operate on a national scale; that is, they cover an
entire country.
Streaming
media, Internet radio, and webcasting are sometimes
considered forms of broadcasting despite the lack
of terrestrial stations; its practitioners may also
be called "broadcasters" or even "broadcast
networks".
(Wikipedia)
News
Broadcasting
News
broadcasting is the medium of broadcasting of various
news events and other information via television,
radio, or internet in the field of broadcast journalism.
The content is usually either produced locally in
a radio studio or television studio newsroom, or by
a broadcast network. It may include material such
as sports coverage, weather forecasts, traffic reports,
political commentary, expert opinions, editorial content,
and other material that the broadcaster feels is relevant
to their audience. An individual news program is typically
reported in a series of individual stories that are
presented by one or more anchors. A frequent inclusion
are live or recorded interviews by field reporters.
(Wikipedia)
Internet
The
Internet (or internet)[a] is the global system of
interconnected computer networks that uses the Internet
protocol suite (TCP/IP) to communicate between networks
and devices. It is a network of networks that consists
of private, public, academic, business, and government
networks of local to global scope, linked by a broad
array of electronic, wireless, and optical networking
technologies. The Internet carries a vast range of
information resources and services, such as the inter-linked
hypertext documents and applications of the World
Wide Web (WWW), electronic mail, telephony, and file
sharing.
The
origins of the Internet date back to the development
of packet switching and research commissioned by the
United States Department of Defense in the 1960s to
enable time-sharing of computers. The primary precursor
network, the ARPANET, initially served as a backbone
for interconnection of regional academic and military
networks in the 1970s. The funding of the National
Science Foundation Network as a new backbone in the
1980s, as well as private funding for other commercial
extensions, led to worldwide participation in the
development of new networking technologies, and the
merger of many networks. The linking of commercial
networks and enterprises by the early 1990s marked
the beginning of the transition to the modern Internet,
and generated a sustained exponential growth as generations
of institutional, personal, and mobile computers were
connected to the network. Although the Internet was
widely used by academia in the 1980s, commercialization
incorporated its services and technologies into virtually
every aspect of modern life.
(Wikipedia)
Media
Communication
In
mass communication, media are the communication outlets
or tools used to store and deliver information or
data. The term refers to components of the mass media
communications industry, such as print media, publishing,
the news media, photography, cinema, broadcasting
(radio and television), digital media, and advertising.
The
development of early writing and paper enabling longer-distance
communication systems such as mail, including in the
Persian Empire (Chapar Khaneh and Angarium) and Roman
Empire, which can be interpreted as early forms of
media.[4] Writers such as Howard Rheingold have framed
early forms of human communication as early forms
of media, such as the Lascaux cave paintings and early
writing. Another framing of the history of media starts
with the Chauvet Cave paintings and continues with
other ways to carry human communication beyond the
short range of voice: smoke signals, trail markers,
and sculpture.
The
Term media in its modern application relating to communication
channels was first used by Canadian communications
theorist Marshall McLuhan, who stated in Counterblast
(1954): "The media are not toys; they should
not be in the hands of Mother Goose and Peter Pan
executives. They can be entrusted only to new artists
because they are art forms." By the mid-1960s,
the term had spread to general use in North America
and the United Kingdom. The phrase "mass media"
was, according to H.L. Mencken, used as early as 1923
in the United States.
The
term "medium" (the singular form of "media")
is defined as "one of the means or channels of
general communication, information, or entertainment
in society, as newspapers, radio, or television."
(Wikipedia)
Broadcasting
Broadcasting
is the distribution of audio or video content to a
dispersed audience via any electronic mass communications
medium, but typically one using the electromagnetic
spectrum (radio waves), in a one-to-many model. Broadcasting
began with AM radio, which came into popular use around
1920 with the spread of vacuum tube radio transmitters
and receivers. Before this, all forms of electronic
communication (early radio, telephone, and telegraph)
were one-to-one, with the message intended for a single
recipient. The term broadcasting evolved from its
use as the agricultural method of sowing seeds in
a field by casting them broadly about.] It was later
adopted for describing the widespread distribution
of information by printed materials] or by telegraph.
Examples applying it to "one-to-many" radio
transmissions of an individual station to multiple
listeners appeared as early as 1898.
Over
the air broadcasting is usually associated with radio
and television, though more recently, both radio and
television transmissions have begun to be distributed
by cable (cable television). The receiving parties
may include the general public or a relatively small
subset; the point is that anyone with the appropriate
receiving technology and equipment (e.g., a radio
or television set) can receive the signal. The field
of broadcasting includes both government-managed services
such as public radio, community radio and public television,
and private commercial radio and commercial television.
The U.S. Code of Federal Regulations, title 47, part
97 defines "broadcasting" as "transmissions
intended for reception by the general public, either
direct or relayed". Private or two-way telecommunications
transmissions do not qualify under this definition.
For example, amateur ("ham") and citizens
band (CB) radio operators are not allowed to broadcast.
As defined, "transmitting" and "broadcasting"
are not the same.
Transmission
of radio and television programs from a radio or television
station to home receivers by radio waves is referred
to as "over the air" (OTA) or terrestrial
broadcasting and in most countries requires a broadcasting
license. Transmissions using a wire or cable, like
cable television (which also retransmits OTA stations
with their consent), are also considered broadcasts
but do not necessarily require a license (though in
some countries, a license is required). In the 2000s,
transmissions of television and radio programs via
streaming digital technology have increasingly been
referred to as broadcasting as well.
(Wikipedia)


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Bitcoin
SV is Revving up for Potentially Unlimited Scale -
4th March 2021

With
the latest release of its software. Switzerland-based
industry organization the Bitcoin Association has
announced the release of the Bitcoin SV Node software
v1.0.7 in an effort to boost up for potentially unlimited
scale.
Calvin
Ayre, a big proponent for Bitcoin SV, retweeted the
news on Thursday.
Why
This is Important
The
Dynastic update to Bitcoin SV Node software means
a lifting of limitations that were previously imposed
on apps so that enterprises can increase throughput
and effectively scale.
The
update has improved support for long chains of unconfirmed
transctions, as the default limit for ancestor and
child-pays-for-parent (CPFP) transactions has been
extended from 25 to 1,000.
The
Dynastic release completes the process of replacing
the legacy block assembler, implemented in later versions
of the Bitcoin Core (BTC) software, with a new journaling
block assembler for the Bitcoin SV (BSV) network.
This
change now supports long chains of unconfirmed transactions
and has introduced simplified transaction selection
logic.
Prioritizing transactions based on how much miners
can make in fees is no longer necessary on the Bitcoin
SV network, which has low-fee transactions. Those
waiting for transactions to be confirmed on the BTC
network may have noticed the occasional 6 hour wait
time for those who did not pay the prioritized fee.
Steve
Shadders, technical director of the Bitcoin SV Infrastructure
Team: "Along came a 1MB block size limit and
ideas about a fee market. The idea was that limiting
the block size would create demand for block space
and drive up the transaction fees users would effectively
bid to get included in a block. But this created a
new requirement for the Bitcoin software to manage.
If a miner can't select all the available transactions
due to the 1MB limit, they need to ensure they select
the ones that pay the highest fee rates to maximise
their revenues, leaving the less lucrative transactions
for another miner to pick up later."
Shadders
added: "The removal of the CPFP and ancestor
limits from the Bitcoin SV network has been one of
the most requested improvements we've received from
businesses and end-users alike."
-
Aaron Goldstein, Gambling911.com
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Has
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Family and All
Elite Wrestling YouTube Channels maintain popularity
National
Wrestling Alliance launches dedicated
website and ramps up YouTube
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RetroSoft
Studios enjoying successful media campaign for
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WWE
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stars CM Punk, Triple H and Dwayne 'The Rock' Johnson
comment on WWE - AEW (All Elite Wrestling) "war"
- 3rd September 2019
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Media wars heat up: Netflix, Stan, HeyU; Sports Streamers
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