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Joseph
Gordon-Levitt on 'Sin City 2,' 'Sandman,' and a 'Star
Wars' Cameo - 20th August 2014

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Of
all the exceptional things about Joseph Gordon-Levitt,
the insanely talented young actor (who has appeared
in "Inception," "Looper," and
"The Dark Knight Rises") and director (whose
debut feature film, "Don Jon," came out
last year), perhaps the most exceptional thing about
him, at least on the day that we met him in Beverly
Hills to discuss his role as the preternaturally gifted
card shark Johnny in the wildly anticipated sequel
"Sin City: A Dame to Kill For," was his
socks.
They
were really crazy and had a graphic of what appeared
to be a geisha woman printed on them, against a background
of a deep, nearly grape-colored purple. In fact, they
were so amazing that I almost wanted to ask if I could
take a photo of them for my Instagram.
I
didn't.
But
instead, I got to chat with Gordon-Levitt about what
it was like playing in this crazy black-and-white
world created by directors Robert Rodriguez and Frank
Miller (whose comic book the two films were based
on); a world that is almost wholly imaged after Gordon-Levitt
finished his filming. We also chatted about his upcoming
3D feature "The Walk," which is helmed by
"Forrest Gump" director Robert Zemeckis
and based on the true-life tale of Philippe Petit,
a wire-walker who walked across the Twin Towers in
1974. Also on the agenda: his forthcoming adaptation
of Neil Gaiman's "The Sandman," which is
being prepped for him to direct at Warner Bros, and
his BFF Rian Johnson's new gig as direct of "Star
Wars: Episode VIII." (So far, Gordon-Levitt has
appeared in all of Johnson's films. He starred in
"Brick" and "Looper," and makes
a distracting cameo in "The Brothers Bloom.")
So yes, you'll want to read all the way through. It's
a good one. Even without his socks.
Moviefone: What was it like on-set for you? Was it
you and a tennis ball? What was that experience like?
Joseph
Gordon-Levitt: The actors were there. But that's just
what's there -- the camera and the actors. And that's
a beautiful thing because, to be honest, on a traditional
movie set there's a lot of technical stuff that has
to happen that you have to wait for, as an actor.
That can kill your momentum, it can distract you,
or you can break focus. But when you're doing a movie
like this -- the production design and the location
and all of that -- it happens later. So the focus
is on camera and performance. And in a way it's really
ideal for an actor.
Were
you a fan of the "Sin City" comics?
Oh
yeah. And those comics were my kind of comics. I love
the stark, graphic black-and-white aesthetic. I'm
no good at drawing but I remember when I was young,
just having fun sketching stuff. But what's really
fun, I don't know if you've ever tried it and Frank
Miller is the master of it, but you cover a page with
India ink and scratch out the white from the black.
So you're not drawing in black lines, you're drawing
in white lines. And it's so much fun. Then the light
is the exception and the shadow is the rule, versus
the opposite. Frank Miller is just the opposite of
that!
Have
you seen the final movie?
I
have seen it, but I haven't seen it in 3D. So I'm
looking forward to that.
What
did you think when you saw this whole world visualized?
It
just sucked me right in. When I watch a movie that
I'm in, it takes me more than one viewing because
I'll get distracted by the fact that I know it's me,
it's not the character. The test for me is ideally
when I watch a character on the screen I am not seeing
me. I want to hopefully see someone else. And sometimes
that takes a second. But for me this was that -- immediately
I got sucked into other world, with another guy, and
I was able to enjoy it like I enjoy Rodriguez's movies.
Did
you get to learn any of these card tricks or coin
tricks, or is it all movie magic?
It's
a combination of both. I was being taught by somebody
who knew how to do that stuff really well but, listen,
there's no two ways about it -- it's movie magic.
But if the actor doesn't properly know how to fake
it then the movie magic doesn't work. So it's a mix
of both. I did get much better at flipping a coin
than I ever did before.
Do
you gamble in real life?
Not
in the conventional sense of the word.
What
does that mean?
Well,
that you have to take risks. And I do like taking
risks, especially with the type of work I do. People
will say, "Wait -- you're doing what?" Like
last year I directed a television show called "hitRecord
on TV" and that is not the most conventional
choice that you would do at that point. But I loved
it. It's paying off gangbusters. We're doing the second
show now. We make it collaboratively, and we use the
Internet and people from all over the world can contribute
their writing or music or animation or videos and
everyone works together to make stuff. The contributions
we're getting in this year versus what we were getting
in last year are in a different league. So it was
a gamble. But it paid off.
Can
you talk about what it was like working with Christopher
Lloyd?
He's
such a great actor. But what's cool is getting to
see him do something dark. You know him from "Back
to the Future" and I was in a movie with him
called "Angels in the Outfield," which is
not dark at all. So to get to see him to play this
character, who is quite dark, and watch him get to
apply that magnetism that he has, that energy and
that voice, to a character who is this f*cked up "Sin
City" doctor is really entertaining.
Actors
are often known to tap the directors they work with
for information or tips. And you're about to do a
big comic-book movie. Is "Sandman" still
happening?
We're
working towards it.
So,
did you take anything from these guys in terms of
how to handle a comic-book movie?
Very
much so. And the green screen methodology of "Sin
City" -- I wanted to see how Rodriguez handled
that. Because on my show we do a lot of stuff on green
screen and if you watch the show with "Sin City"
in mind, you'll see a commonality here in the approach
to the filmmaking. How we do it is we film the actors
against a green screen and then put that footage up
on the site and so animators and illustrators can
contribute their graphics and it all gets stitched
together to create the world around the actors. There's
a short in the first episode that's mostly black-and-white
with splashes of color and we only did that a few
months after I finished on "Sin City."
How
did Rodriguez and Miller divide the directorial duties?
It
wasn't really very formal. It just felt like friends
who are having a good time and were stoked to be making
a movie together. There wasn't a strict division of
labor.
I
wanted to ask you about something you've got coming
up, which is the Robert Zemeckis movie "The Walk."
That's in 3D too, right?
Yes.
We just finished shooting it. It's definitely one
of the most, if not the most, challenging thing I've
ever done. And I mean that in the best way.
What
was so challenging about it?
I'm
not as good a wire-walker as Philippe Petit, but I
did learn how to walk on a wire. And it's really hard.
Plus, I'm playing a Frenchman so I'm speaking with
a French accent and some lines I'm speaking in French
and wanting to not sound like an American who is speaking
French. So I really wanted to work on getting that
accent just right. And just playing this guy with
maniacal ambition, and I mean maniacal in the best
sense. But he's just so intense. But Bob Zemeckis
was just such a dream and the way he shot the whole
movie is so inspiring. And you bring up 3D -- a movie
like "The Walk," as well as "Sin City"
-- these are movies where the 3D is in the bones.
The movie is begging to be in 3D. It's not like, "Well,
we'll make it in 3D so we can charge more for the
tickets." The idea of a wire-walker, of a shot
where, in the foreground you can have the guy's foot
on the wire and deep, deep, deep down there, 1,300
feet below, is the city of New York. That should be
in 3D. It's like "Gravity." It should be
in 3D. Especially in the way that Zemeckis shot this
movie -- if you have vertigo, you're going to have
a physical reaction to this movie.
Did
he talk to you about what it was going to look like?
Oh
yeah. It's shot to make you feel like what it felt
to be on the wire there. That's the thing -- there
is no footage of the walk. The cops came just before
his friend could shoot any motion picture footage.
There's just a few stills. And we re-created the walk
and collaborated with Philippe to say, "Okay
-- what did you do on the first crossing? What did
you do on the second crossing? Why? What did you feel
like?" It's not a completely precise replica,
because the walk was 45 minutes long and we can't
put a 45 minute walk in the middle of the movie, but
it's quite accurate and Philippe was there while we
were shooting the wire-walking. So it's really going
to be the first time we'll get to see what that was.
Did
you feel extra pressure having him there?
Honestly,
he was so positive to me, it didn't add pressure.
It was encouraging. He just has this incredible bottomless
pit of energy and was applying that to me -- making
me feel great, making me feel inspired. He was the
one who taught me how to walk on a wire. I spent eight
days straight with him. At the beginning, I couldn't
do it at all and at the end I was walking by myself
with a pole, on a real wire, six feet off the ground.
Another
one of your frequent collaborators just got a pretty
high-profile job, with Rian getting...
STAR
WARS!!!!
Have
you talked to him about being in the movie? Were you
like, "I can be a stormtrooper that just walks
by in the background"?
Not
yet. But I am certain that they are going to be great
movies. I remember when he told me about it, I felt
so privileged because he told me about it before the
announcement and I'm just so excited. I'm excited
for two reasons: one, I'm excited for my dear friend
to have this amazing opportunity, and I'm also excited
that there's going to be these movies. These are going
to be such good "Star Wars" movies. He's
going to rock it.
So
where are you with "Sandman" right now?
Right
now we're working on a script. It's me and Goyer and
the screenwriter and Neil Gaiman, as well as the good
folks at DC and Warner Bros. It's a really cool team
of people. It's a lot of the same people who worked
on the Nolan "Batman" movies. It's really
exciting. There's not a script yet, we're still kind
of working it out because it's such a complicated
adaptation because "Sandman" wasn't written
as novels. "Sin City" was written as a novel.
"Sandman" is 75 episodic issues. There's
a reason people have been trying and failing to adapt
"Sandman" for the past 20 years.
Do
you have the right take to finally make it happen?
You
know, we're still in the middle of it, so I don't
want to make any claims, but I think we've got the
right ideas.
Have
you talked about a "Sandman" universe?
It's
such a huge world. We're definitely talking about
in terms of a whole world.
Would
you be down for tackling other aspects of this universe?
Who
knows man?! I'm flattered you're asking. But I can't
say anything committal.
"Sin
City: A Dame to Kill For" hits theaters Friday,
August 22.
(Movie
Fone)
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