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game is a general term used to refer to board
games, card games, dice games, miniatures wargames,
tile-based games and other games that are normally
played on a table or other flat surface. The term
is used to distinguish these types of games from
sports and video games, which today enjoy more
popularity than most tabletop games.
The term is also used to distinguish role-playing
games from role-playing video games, although
role-playing games do not require a playing surface.
games can be classified according to the general
form, or equipment utilized:
Paper and pencil games
Games like chess and draughts are examples of
games belonging to the board game category. Other
games, however, use various attributes and cannot
be classified unambiguously (e.g. Monopoly utilises
a board as well as dice and cards).
For several of these categories there are sub-categories
and even sub-sub-categories or genres. For instance,
German-style board games, board wargames, and
Roll-and-move games are all types of board games
that differ markedly in style and general interest.
according to elements of chance
a more systematic classification results when
distinguishing tabletop games according to the
elements of chance involved. Two fundamentally
different elements of chance can play a role in
a game: chance due to outcome uncertainty (e.g.
due to dice rolls or due to unknown cards being
dealt during the game), and chance due to state
uncertainty (e.g. due to the opponent's position
or cards not being visible, or due to the simultaneous
move character of the game). Games in which outcome
uncertainty plays a role are referred to as stochastic
games (as opposed to deterministic games), and
games in which state uncertainty plays a role
are referred to as partial (or imperfect) information
games (as opposed to full information games).
Examples of the chance classification for some
well-known tabletop games are given in below table.
Draughts, Go, Gomoku, Hex, Mancala, Xiangqi, Reversi,
Dots and Boxes,
Phutball, Abalone, Lines of Action, Domineering,
Nine Men's Morris
Monopoly, Blackjack, Craps, Roulette, Yahtzee,
Pig, Scribbage, Parcheesi (Credi:
(also called mah-jongg by the American association,
Traditional Chinese: ??; Pinyin: májiàng)
is a game for four players that originated in
China. Mahjong involves skill, strategy, and calculation,
as well as a certain degree of chance. Depending
on the variation which is played, luck can be
anything from a minor to a dominant factor in
success. In Asia, mahjong is also popularly played
as a gambling game. In the game, each player is
dealt either thirteen or sixteen tiles in a hand
(depending on the variation being played). On
their turn, players draw a tile and discard one,
with the goal of making four or five melds (also
depending on the variation) and one pair, or "head".
Winning comes "on the draw", by drawing
a new or discarded tile that completes the hand.
Thus a winning hand actually contains fourteen
(or seventeen) tiles.
the popularity and the characteristics of players
of Mahjong vary from country to country. There
are also many governing bodies, which often host
exhibition games and tournaments. It remains far
more popular in Asia than in the West.
Japan, there is a traditional emphasis on gambling
and the typical player is male. Many devotees
there believe the game is losing popularity and
have taken efforts to revive it. In addition,
Japanese video arcades have introduced Mahjong
arcade machines that can be connected to others
over the Internet.
culture is still deeply ingrained in the Chinese
community: Sam Hui wrote Cantopop songs, using
Mahjong as their themes. Hong Kong movies have
often included scenes of Mahjong games. Gambling
movies have been filmed time and again in Hong
Kong, and a recent sub-genre is the Mahjong movie.
study by doctors in Hong Kong concluded that the
game can induce epileptic seizures.
Mahjong video game is a video game that is based
on the classical Chinese game mahjong. However,
many mahjong video games, especially among those
released in Western territories, do not depict
the actual game of mahjong but rather mahjong
commercial games released in this genre are created
by Japanese developers for domestic release. Game
makers have created dozens of mahjong titles for
arcades and home consoles, but none have ever
been officially released outside Asia. Some operating
systems included a Mahjong game, such as Sun Solaris,
OS/2, and Amiga OS.
computer mahjong games typically challenge serious
players, such as Athena's Pro Mahjong Kiwame series.
For example, many Japanese video arcades feature
games like Konami's Mahjong Fight Club that feature
online play, allowing people across the country
to play against one another.
computer mahjong games play a variant of the Japanese
game known as "taisen mahjong" or "battle
mahjong." Here, a single player goes head-to-head
against a cartoon character controlled by the
software. The game is shortened for faster play,
so that each player is only allowed eighteen discards.
Scoring is counted as usual. The contest typically
ends when one of the opponents' score reaches
zero. A good example of this genre is the 1992
Sega arcade game Tokoro San no MahMahjan, which
is emulated in MAME.
solitaire is a puzzle game based on the same tiles.
The goal is to match open pairs of identical tiles
and remove them from the board, exposing the tiles
under them for play. The game is finished when
all pairs of tiles have been removed from the
board or when there are no exposed pairs remaining.