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Article
Red
hot poker - 4th April 2009
(Credit: Fairfax)
'I
am going to raise this one, see if this guy gives
me a bit of respect," mutters Victor Wong
as he shoves a pile of virtual chips into the
middle of the virtual poker table. Instantly his
opponent folds and Wong collects his winnings,
allowing himself a brief smile before the next
hand is dealt and fresh decisions must be made.
Wong
is the face of 21st century poker. A software
programmer with a passion for maths and statistics,
he is about as far as you can get from the grim-faced,
cigar-chomping cardsharp of popular imagination.
For up to 10 hours a week he plays online the
most popular variant - Texas hold 'em - using
a disciplined, aggressive system he says earns
him an annual profit of a few thousand dollars.
Online
poker has been popularised in Australia by television
coverage and the real-world exploits of players
like the Australian Joe Hachem, who in 2005 scooped
the $US7.5 million pot in the Poker World Series.
But getting a handle on how many play is difficult,
not least because it is technically illegal to
promote online poker to Australians.
Many
of the world's poker servers are in the Mohawk
territory of Kahnawake, an Indian reservation
near Montreal, and overseen by the Kahnawake Gaming
Commission, which is exempt from North American
gambling laws. Richard O'Neill, the founder of
the National Poker League, which organises poker
games in pubs and clubs, claims a membership of
more than 200,000. "Our research shows that
50 per cent of them also play poker online for
cash," O'Neill says.
However,
unlike pubs, clubs or casinos, you are never quite
sure who you are playing against online. Indeed,
there is a fair chance your opponent is a poker
"bot" - an automated software program
designed to fleece unwary players. So far the
bots are relatively unsophisticated. "They
have a very simple algorithm," says Wong,
who suspects he has come up against them from
time to time.
It
turns out creating the perfect poker-playing robot
is surprisingly complex. It has long fascinated
artificial intelligence experts, who are making
big progress. Scientists have already cracked
backgammon and draughts, producing a machine that
can play the perfect game - the best a human opponent
can hope for is a draw - and even chess has largely
been solved.
Poker
presents special challenges because it is a game
of "imperfect information".
"In
chess everything is visible - one can see the
board, there is no information hidden except for
the opponent's mind," says Ann Nicholson
of Monash University's IT faculty, who with her
colleagues has done a lot of work on poker. "But
in poker, depending on the version, some of the
cards are hidden. There is uncertainty not just
in the randomness of the cards in the deck but
also in what people have, what actions they are
going to take and what strategies they are going
to use."
This
uncertainty makes card counting - calculating
the odds of cards to come, based on cards already
dealt - a much less useful strategy than in games
such as blackjack.
A
true poker-playing bot must learn from an opponent's
playing style and allow for the opponent doing
the same thing. "I've got to remember that
you [the opponent] are … thinking what my
actions tell you about what I might have and I'm
thinking about what your actions are telling me
about what you might have," says Malcolm
Ryan, an artificial intelligence and games researcher
at the University of NSW.
"There
are these whole cycles of thinking about thinking
about thinking."
Nevertheless,
scientists are coming closer. The world leaders
are University of Alberta scientists in Edmonton,
Canada. Their bot Polaris last year beat the world's
best players at a tournament in Las Vegas. Even
though it involved a simplified form of Texas
hold 'em, it was a big breakthrough. The Canadian
group is working on a Polaris that would be unbeatable
at the unlimited betting version commonly played
online. This would pose a big problem for promoters
of the lucrative online poker businesses. If punters
lose confidence in the capacity of promoters to
detect and ban bots, they will go elsewhere. "It's
like an arms race," Ann Nicholson says. "People
are trying to get their bots in there and not
be detected, and people are trying to detect them.
And people don't usually advertise how well they
are doing if they are beating the systems because
they don't want to get caught."
Wong
is confident with his half-man/half-machine strategy.
His program allows him to instantly assess the
strength of his cards against those of many players
he is likely to come up against. This information
allows him to target weaker players - "fish"
in online poker parlance - while staying away
from the profitable "sharks". Some programs
even track individual fish, alerting stronger
players when they come online.
"That's
the beauty of playing online," Wong says.
"You've got so many tables starting every
minute you don't have to play with good people."
Understanding
mathematics, he says, has changed the whole game.
"In the long-term you can't beat the mathematical
edge."
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