Interview:
Dr. Chris McAuley - StokerVerse and Stoker & McAuley
Productions - July 2022
Websites
StokerVerse
Stoker
& McAuley Productions: Home of the StokerVerse
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Dr
Chris McAuley - LinkedIn

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Dr.
Chris McAuley and Dacre Stoker
The
Media Man
Group takes a deep dive into the world of comic
books, creative writing and dark art. From imagination
to pulp to LinkedIn to your dose of Media Man interviews
with the best in their field. We've dug up something
extremely special on this creative hunt.
1.
How did you get your break into the creative and pop
culture related world?
A
box of tattered comics was given to me by my brother-in-law.
They had been his as a kid in the 70's. I read them
and became fascinated with comic book narrative and
art, the synthesis between visuals and text-based
story telling. I began to write reviews of these comics
which brought me to the attention of the creator of
2000AD and co-creator of Judge Dredd, Pat Mills. I
was asked to read Pat's manuscript for the book which
became 'Be Pure, Behave: A secret history of 2000AD'.
We became good friends and he encouraged me to begin
writing factual articles about comics and also fictional
short stories.
2.
What are the most enjoyable aspects of being a professional
writer, and why?
Thinking
up new genre-based stories. With horror its choosing
whether the story will be gothic, supernatural, suspense-filled
or brutally violent or a combination of all these.
Science Fiction worlds could be peppered with amazing
cities, robots and action-packed battles. The media
which we use also opens even more possibilities for
story-telling. Comic book scripts where you are paired
with a powerful artist allows for special effects
and character crafting that only a big budget Hollywood
movie could dream of. Possibilities are what make
the craft so exciting.
3.
What's been your biggest challenge you overcame?
Learning
how to write well and authentically. Writing is a
craft which must be learned, this comes from looking
at the structure of language and understanding the
power of words. Writing is the craft of writing one
word after the other and understanding which word
to place before and after. Authenticity comes from
understanding what you naturally gravitate towards
in the art.
4.
What's been your biggest life and career highlights
to date?
Working
in the worlds of Doctor Who and Terminator. Two franchises
I adore. I've written for Doctor Who in annuals and
anthologies. Pitting the Doctor against some of their
evil foes in the craziest situations. I wrote parts
of the Terminator RPG, short stories which became
canon in the franchise's history. Piecing together
the origins of Skynet and the infiltrator units. Of
course, I also write authentic prequels and sequels
to Dracula with Bram Stoker's great-grandnephew, Dacre
Stoker. That's an incredible experience, I have access
to the Stoker family insight and manuscripts as well
as Bram's notes. Dacre and I are piecing together
the characters which Bram originally placed in his
novel but were removed by the publisher.
5.
How would you describe your natural writing style?
Visceral,
packs a punch, takes no prisoners.
6.
How much of your writing makes it into the gaming
and comic book world?
I
think its now an even split between those worlds and
traditional publishing such as short stories and novels
now. I work for various game companies crafting narrative
and game design and comic book houses as well. Its
easier and quicker to craft short stories for magazines
and anthologies of course. Video and tabletop games
are high end products that take longer and cost more
to produce.
7. What is the main inspiration
and purpose of your Dark Universe and what aspects
are you currently focused on?
My
Co-creator in the Dark Universes, actress Claudia
Christian and I have written and been published in
several magazines and books focusing on cosmic horror
and science fiction. Those are the main aspects of
Dark Universes and sets it apart from the StokerVerse
franchise. We have a comic book series being released
by Scratch Comics coming this year and a tabletop
RPG being released. Those are very exciting projects,
with more to come.
8.
How Technical are you?
Well,
I come from a Software Developer and engineer background.
I still code and have great interest in IT networks
and developing technologies. In the sense of writing
for games, understanding c++, C# and the various engines
such as Unreal and Unity is a real advantage.
9. We noticed your appreciation
of professional wrestling aka sports entertainment
- what do you enjoy about the artform the most?
The
theatricality of it, good guys vs bad guys, the gladiatorial
arena. Mostly it's the artistry around it all, the
clever craftsmanship of the storylines and the acting
ability of the wrestlers. That sometimes gets missed
with the showmanship of the actual wrestling. It's
a hell of a machine as well with all the incredible
skills of the folks backstage and the commentators
stoking up the audience with foreshadowing and emotional
language. Its an arena I would love to write for someday.
10. What's your motto?
Always
be relentless. Don't be discouraged by 'failure',
embrace it, learn and grow to be ready for the next
challenge.
11. What's the best thing about
the StokerVerse and what's next on the adventure?
For
Dacre and myself, its being able to bring the authentic
Dracula that Bram intended audiences to see into various
media. Between novels, comics, games and audio dramas,
we craft new stories in the universe for different
audiences. Its amazing to think that since Hollywood
adapted Dracula, there have been very few authentic
adaptations or realizations of the Count. Ford Coppola's
film for example was an amazing spectacle visually
but wasn't representative of Bram's novel. Dracula
is not a love story.
...end.
Ed:
As you have just read, Mr McAuley is quite likely
a creative genius and to say he has a gift for writing
is a vast understatement. His teaming up with Dacre
Stoker appears to be a masterstroke, pardon the pun.
The genres of writing enjoy a strong and passionate
niche in fantasy and the mediums are being adopted
and even embraced by production companies in the position
to turn pulp into games, motion pictures and beyond,
and have the budget to turn to writers vision into
a reality. We look forward to following the outstanding
creations of StokerVerse and Stoker & McAuley
Productions. Not a love story, but compelling writing
all the way to creative fulfillment and success on
multiple levels, while finding the audience. Get your
fangs into this, and check out the entire portfolio.
The next victim (or customer) awaits.
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