Streaming
Australia Trends via Media Man
Profiles
Streaming
Pop
Culture Entertainment
Business
Media
Binge
wins Media Man 'Streaming Service Of The Month' award
The
Twighlight Zone (Paramount
Plus) wins Media Man 'Streaming Series Of The
Month' award
Succession
wins Media Man 'Streaming Series Of The Year' again
Binge
gets WWE RAW and WWE Network, as previously seen via
WWE Network
YouTube
Shorts builds in popculatiry with content creators;
Media Man head Greg
Tingle tests
Inside
the Documentary Cash Grab
(The Hollywood
Reporter)
*click
here for full article
Social
Media
Greg
Tingle
The
Hollywood Reporter with a deep dive into the quests
of quality vs production output and the bottom line.
Fans of Hollywood movies, docos and series are receptive
to both but want the quality and a better than average
standard in my view. Will the studios and bean counters
listen? THR putting the business in show business.
Now, will studios add a bit more creative and raise
the quality bar as consumers have dozens of streaming
media options, not to mention the YouTube and own/self
content production equation. Stay tuned to your streaming
provider for more real life 'Game Of Throans"
meets 'The Hunger Games' Hollywood backlot style.
It's going to more epic than a flop in my view. That's
a rap.
News
Netflix
to launch cheaper plan with advertising and fewer
shows after subscribers drop -
14 Octoctober 2022
Profiles
Streaming
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Culture Entertainment
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Media

Netflix
will launch a cheaper option with adverts next month
after its first drop in subscribers in more than a
decade.
In
Australia the new plan will cost about a third less
than the video streaming service's current entry-level,
ad-free option, at $6.99 a month.
The
plan, set to launch on November 3, will have four
to five minutes of ads per hour, and users will not
have the option to download shows and movies to watch
offline. A "limited" number of programmes
will not be available.
Netflix's
15-year-old streaming service decided on a new direction
six months ago after reporting its first decline in
subscribers in more than a decade.
A
captive lockdown audience led to a surge in subscribers
in 2020 but the stream giant's growth has since stalled,
recording its weakest annual growth in 2021.
Netflix
lost 1.2 million subscribers in the first half of
the year, leaving it with nearly 221 million.
It
is also facing stiff competition as more rivals enter
the market, including Amazon, Apple and Disney, as
well as free streaming platforms like ABC's iview
and SBS (which also has ads).
Then
there is account-sharing, with Netflix putting the
number of households watching for free at about 100
million worldwide.
"Account-sharing
as a percentage of our paying membership hasn't changed
much over the years, but, coupled with the first factor,
means it's harder to grow membership in many markets
an issue that was obscured by our COVID growth,"
Netflix said in a letter to its shareholders earlier
this year.
The
service's stock price also took a hit, wiping out
up more than $US200 billion ($317 billion) in shareholder
wealth in the past 11 months.
Shares
rallied after Thursday's announcement, but still have
lost about two-thirds of their value after peaking
last November when the service was still growing.
Inflation
has also put households under pressure to reign on
discretionary spending like video-streaming.
Media
Man
Its been a tough time for movie theatres around
the world with a number of factors contributing to
the decline in the number of people heading to the
cinema to watch movies. In a world that is embracing
digital technologies, the movie industry is in danger
of getting left behind unless they quickly embrace
the technologies available that will get people excited
to return to movie theatres and get the enjoyment
of the cinema experience once again.
The
rise of the video game industry
Whilst
there are plenty of factors that are influencing peoples
decision to visit the cinema, there is no doubt that
the rapid rise of the online video game industry is
a large contributing factor. People are starting to
look elsewhere for their entertainment and online
video gaming provides a lower-cost alternative to
a trip to the cinema.
A
report by MarketWatch in 2020 found that the video
game industry is now bigger than the sports and movie
industry combined. Just take a minute to digest that.
Bigger than movies and sports - thats big.
The
news outlet reported that global video game revenue
is expected to increase 20% in 2020, making $179.7
billion, according to data from IDC.
The
biggest gain is expected to come from mobile gaming,
according to the news outlet, which is expected to
surge 24% to $87.7 billion. Part of this is due to
China recently lifting a ban on gaming consoles.
Game
console revenue is expected to soar to $52.5 billion
this year, while PC and Mac games are expected to
make $39.5 billion.
In
their most recent report, MarketWatch
reported that whilst overall revenue was expected
to grow by 11% in 2021 to $251.39 billion, the forecast
for 2022 is just a 2% growth and a flattening out
of that rapid growth over the past two years.
Is
this a potential opportunity for cinemas to reclaim
some of that lost audience share?
Early
signs look good for cinemas in 2022
If
the latest movie releases in 2022 are anything to
go by, it looks as though the movie theatre industry
is not ready to give up just yet. Spider-Man: No Way
Home became the biggest
grossing movie of the past two years, grossing
over $US1 billion ($1.38b) in the first two weekends.
It is the second-fastest film ever to reach the $1
billion mark and suggests that this could be a big
year for cinema-goers.
Following
in its footsteps is another 2022 release, The
Matrix Resurrections, a movie that grossed $US12
million in its opening weekend.
Whilst
this is a great start to the New Year for movie theatres
around the world, it remains to be seen whether this
is a trend that continues throughout the year. With
a number of high profile movies due for release in
2022, this could be a time for cinemas to really cash
in.
The
impact of streaming and long-form content
It
is unlikely that cinemas will have it all their own
way in 2022. Whilst it is great to see people returning
to movie theatres to watch the latest releases on
the big screen, there is no question that home viewing
is here to stay.
As
more studios and media distributors are developing
their own direct-to-consumer streaming services, this
starts to eat into the revenue of major studios.
Studios
derive almost half of their revenues from theatrical
releases. Although the average number of movie tickets
purchased by Americans each year has declined from
4.2 in 2009 to 3.4 in 2019 (Source: Deloitte),
studio revenues are driven more by box office tickets
now than they were 20 years ago.
Streaming
is having the biggest impact on people going to the
movies. As televisions have improved, where you can
now watch movies at home in 4K high-definition on
screens with sizes up to 100, with surround
sound, people have become more willing to wait for
the latest release movies to become available on streaming
services including Netflix,
Amazon Prime, Disney+, and Stan.
Another
major impact on the cinema industry is the consumer
switch to long-form content in the form of series.
Many people feel there is more depth to a series that
contains anywhere from six episodes upwards. Game
of Thrones was one of the groundbreaking series to
really capture the audiences attention, however,
there are so many amazing series now that it is becoming
more difficult for movies to compete with the depth
and the character development that a series can bring.
Huge
series like Breaking Bad, The Sopranos and more recently,
Succession,
have really captured the attention of audiences around
the world and this is something movie producers need
to consider.
The
entertainment factor
Its
not just video games and streaming that are competing
for peoples attention. Another industry embracing
technology is the online casino and betting sector.
Here, we have seen huge advancements in the way people
are able to game online. One company leading the way
in the sector is Betway, Developed by our exceptionally
talented people, Betway
creates market-leading, cutting-edge interactive gaming
experiences. We bring people closer to the action
putting them at the centre, making them feel
a part of it.
From
the introduction of in-game betting to the development
of new and exciting interactive games, these online
gaming sites are leading the way when it comes to
embracing new technologies that can lead to better
experiences for customers.
The
movie industry is at a real crossroads. With competition
coming from every direction within the entertainment
industry, studios and distributors need to find a
way to either a) get more people back into movie theatres
or b) look at alternative ways to ensure that movies
can compete with online gaming, live sports streaming
and online casinos for a share of customer eyeballs.
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