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Content
(media and publishing)
In
media production and publishing, content is information
and experiences that may provide value for an
end-user/audience in specific contexts. Content
may be delivered via any medium such as the internet,
television, and audio CDs, as well as live events
such as conferences and stage performances. The
word is used to identify and quantify various
divergent formats and genres of information as
manageable value-adding components of media.
Terminology
The
word "content" is often used colloquially
to refer to media, which is erroneous as it instead
means the contents of the medium rather than the
medium itself. Likewise, the single word "media"
and some compound words that include "media"
(e.g. multimedia, hypermedia) are instead referring
to a type of content. An example of a type of
content commonly referred to as a type of media
is a "motion picture" referred to as
"a film." The distinction between medium
and content is less clear when referring to interactive
elements that contain information and are then
contained in interactive media, such as dice contained
in board games or GUI widgets contained in software.
Content value
The
author, producer or publisher of an original source
of information or experiences may or may not be
directly responsible for the entire value that
they attain as content in a specific context.
For example, part of an original article (such
as a headline from a news story) may be rendered
on another web page displaying the results of
a user's search engine query grouped with headlines
from other news publications and related advertisements.
The value that the original headline has in this
group of query results may be very different from
the value that it had in its original article.
It is possible for a person to derive their own
value from content in ways that the author didn't
plan or imagine. User innovation makes it possible
for users to develop their own content from existing
content.
Not all content requires creative authoring or
editing. Through recent technological developments
such as mobile phones that can record events anywhere
for publishing and converting to potentially reach
a global audience on channels such as YouTube,
most recorded or transmitted information and experiences
can be deemed content.
Technological effects on content
Media
production and delivery technology may potentially
enhance the value of content by formatting, filtering
and combining original sources of content for
new audiences with new contexts. The greatest
value for a given source of content for a specific
audience is often found through such electronic
reworking of content as dynamic and real-time
as the trends that fuel its interest. Less emphasis
on value from content stored for possible use
in its original form, and more emphasis on rapid
repurposing, reuse, and redeployment has led many
publishers and media producers to view their primary
function less as originators and more as transformers
of content. Thus, one finds institutions, that
used to focus on publishing printed materials,
now publishing both databases and software to
combine content from various sources for a wider-variety
of audiences. (Credit:
Wikipedia)

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